Digital Arts
Storm King’s Art Department has fully embraced and integrated the world of Media Arts as part of their art course offerings. Students in media arts learn digital graphics, image editing, digital video, web design, and media design utilizing programs inclusive of Photoshop, In-Design, Illustrator, Final Cut Pro, and Adobe Cs6, Abelton Live, Pro-tools, Garageband and other editing software.
The Media Arts are taught in the well-equipped technology classrooms found in the Vladimir Arts Center. Students often use these media arts skills in conjunction with their academic courses at Storm King, in preparation for higher education, and for many of today’s careers in technology. Students’ annual work includes designing their own web sites, cutting video used on Storm King’s web site, developing presentations for school events and assemblies, creating poster production, and participating at school art shows.
Classes Offered
A fully hands-on course that focuses on all aspects of creating fictional and documentary filmmaking. Throughout the course, every student performs at least one key pre-production /production and/or post-production task- writing, directing, acting, producing, cinematography, or editing
There is a writing and research component in both aspects of the course that includes analyzing historical eras and the art and architecture connections to the cultures. There is also a hands-on component that will involve creating art work based on historical models, exploring the techniques, and adding personal expression to truly understand the motivations of the cultures involved.
(Students required to have taken Art 1, Digital Design, or equivalent)
This course introduces students to camera functions as well as Photoshop. Composition, exposure, subject matter, lighting and camera angles will be a focus of this course. Students must provide their own digital camera and a flash drive for saving their work. We will look to traditional and contemporary photographers for inspiration and historical context.
This course explores the intersections of code, design, hardware and theory, focusing especially on artistic intervention and design-based thinking protocols. Students will explore the imaginative and creative uses of technology and have a broad understanding about what is possible by organizing information (art, ideas, writing). Projects will include 1) creating hands-on wearables, E-textiles that can be worn and hardwired to body & data sensors. This is also known as physical computing, also paper circuitry programming. 2) Introduction to Touch Technology (apps), Data Visualization, Game Design and game theory (not Minecraft). Programs/Materials: Processing, Ardublock, HTML, Adobe Illustrator & Photoshop, Touchdevelop, sewing, crafting, and human energy.
Meet the Director
